Hubungan Durasi Bermain Game Online terhadap Tingkat Emosi dan Interaksi Sosial
DOI:
https://doi.org/10.57213/medlab.v5i2.583Keywords:
Adolescents, Duration, Emotion, Online Game, Social Interaction.Abstract
This study examines the relationship between duration of online game playing and the level of emotion and social interaction among students at SMK Prawira Marta Kartasura. Adolescents in Indonesia show extremely high engagement with online gaming, and a preliminary study found that more than 75% of tenth-grade students played online games for over three hours per day, with reports of drowsiness and tardiness at school. This raised concern about the potential impact of gaming duration on adolescents' emotional stability and social relationships. A quantitative analytic study with a cross-sectional design was used, involving 83 students selected through total sampling. Data were collected using a self-developed online-game-duration questionnaire, the Strengths and Difficulties Questionnaire (SDQ) for emotional level, and the Interaction Rating Scale (IRS) for social interaction, then analyzed using Spearman Rank correlation. The results showed that 55.4% of students had a high gaming duration, and there were statistically significant relationships between gaming duration and emotional level (r = 0.323; p = 0.003) and between gaming duration and social interaction (r = 0.221; p = 0.045), both positive but weak in strength. These findings imply that schools, parents, and students need to pay closer attention to managing gaming duration through guidance, counseling, and time-management education to maintain adolescents' psychosocial balance.
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